I am passionate about computer graphics and using game engines to create cool stuff!

Skills

Vulkan

Rendering engine that supports 3D models, skyboxes, lighting models.

Unreal

Work experience, academic projects and self published game.

Unity

Academic projects and self published multiplayer game.

VR/AR

Developed content for Oculus, HTC Vive, Valve Index, Magicleap

Languages

Deep understanding of C++. Experience with C#, Python and GLSL.

Perforce

Good understanding of Perforce and Git.

Game Dev Projects

Here's what I have been up to!

AI Playtesting (2020)
Semester Long Project at CMU ETC
Giant Combat (2020)
Semester Long Project at CMU ETC
Ghost: Become Human (2020)
Pittsburgh Global Game Jam 2020
Curse of Lavagedara (2019)
Building Virtual Worlds at CMU ETC
Goodbye Winter, Hello Spring (2019)
Building Virtual Worlds at CMU ETC
B.C.W (2019)
Building Virtual Worlds at CMU ETC
Hooked! (2019)
Building Virtual Worlds at CMU ETC
Save Ilkley (2019)
Building Virtual Worlds at CMU ETC
Verita (2018)
Self published multiplayer game on Android
Precipitation (2018)
Self published game on Android

Work Experience

These are some of the places I have worked at!

About Me

Hi, I am Ram. Currently studying at Carnegie Mellon University's Entertainment Technology Centre. I am an aspiring game developer interested in gameplay programming and system design. My favorite genre of games are well balanced strategy games, notable games like Dota2, Divinity Original Sin 2 and Civilization.

I am also hugely interested in machine learning and how techniques like reinforcement learning can be used to create intelligent agents to play games. I think this has a lot of promise and we will see a lot more of this in the future.

To get in touch with me, use the social media links below!